POOKIE STUDIOS // PROTOCOL ALPHA
Pookie Studios
POOKIE STUDIOS
UNREAL 5.8
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POOKIE STUDIOS // PRODUCTION REGISTRY

GAMES
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Discover our flagship Unreal Engine 5.8 video games alongside instant in-browser 3D WebGL experiences. Whether downloading for full PC graphics or playing immediately with zero install, experience next-gen gaming.

INSTANT PLAY READY

Zero Install Time • Runs Directly In Your Web Browser

Experience full 3D physics, PointerLock mouse aim, Raycast car suspension, and synthesized spatial sound directly on your computer or laptop without downloading any installers.

Launch Tactical FPSLaunch Open-World
UE 5.8 FLAGSHIP // PRE-ORDER120 FPS Target
Unreal Engine 5.8•PC (Windows DirectX 12)

Virelia: Echoes of the Hollow Bloom

Journey across the Silver Grove in an open-world action RPG engineered with Unreal Engine 5.8. Features real-time Lumen illumination, Nanite micro-geometry, and dynamic combat physics.

Engineering Highlights
Lumen 2.0 Real-Time Global Illumination
Nanite Virtualized Micro-Polygon Streaming
Procedural World Partition Landscapes
100% Full Money-Back Refund Guarantee
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Horetia: The Whispering Woods
SURVIVAL HORROR // PRE-ORDER90+ FPS Target
Unreal Engine 5.8•PC (Windows DirectX 12)

Horetia: The Whispering Woods

A claustrophobic horror experience set in dense, shifting timberlands. Survive psychological anomalies powered by real-time volumetric mist and spatial MetaSound acoustics.

Engineering Highlights
High-Contrast Volumetric Lighting
Dynamic Monster AI & Sonic Detection
MetaSound Binaural Spatial Audio
Price-Locked Advance Reservation
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Project Frontier: Parkour Sci-Fi
PARKOUR COMBAT // PRE-ORDER144 FPS Lock
Unreal Engine 5.8•PC (Windows DirectX 12)

Project Frontier: Parkour Sci-Fi

Fluid momentum parkour action meets sci-fi orbital installations. Engineered for precision wall-running, grappling physics, and vertical traversal.

Engineering Highlights
Chaos Physics Ragdoll & Traversal
Sub-Millimeter Velocity Trajectory
Zero Microtransaction Architecture
Founder Test-Build Early Access
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Oscrosis: Tropical Archipelago
PROCEDURAL SURVIVAL // IN DEV120 FPS Target
Unreal Engine 5.8•PC (Windows DirectX 12)

Oscrosis: Tropical Archipelago

Survive across hazardous procedural atolls with dynamic weather, underwater biome simulation, and modular shelter engineering.

Engineering Highlights
Dynamic Real-Time Ocean Simulation
Modular Physics Construction System
Flora & Fauna Emergent Ecosystems
Unreal Engine 5.8 Substrate Shaders
Details
Aether: Tactical FPS
PLAYABLE NOW // WEBGL 3D60 FPS Smooth
WebGL Three.js 3D•Browser Native (Zero Install)

Aether: Tactical FPS

Jump straight into high-intensity arena gunplay directly in your browser. Choose from M4-Apex Carbine, Vector-Phantom SMG, or AWM-Spectre Sniper with responsive recoil and tactical bot AI.

Engineering Highlights
Real-Time Pointer Lock Mouse Aiming
Ballistic Physics & Headshot Multipliers
Synthesized WebAudio Gunfire & Reloads
Smart Bot AI Patrol & Attack Logic
Launch GameDetails
Project Syndicate: Open-World Metropolis
PLAYABLE NOW // OPEN-WORLD 3D60 FPS Smooth
WebGL Three.js 3D•Browser Native (Zero Install)

Project Syndicate: Open-World Metropolis

Explore a sprawling 3D cybernetic metropolis right in your browser. Drive sports cars with Raycast physics and nitro overdrive, exit on foot, and complete story missions.

Engineering Highlights
Raycast Vehicle Suspension & Steering
On-Foot & In-Car Dual Navigation
Nitro Overdrive Velocity Telemetry
Radar Minimap & Waypoint Tracking
Launch GameDetails
Neon Velocity 3D
PLAYABLE NOW // SPEED DEMO60 FPS Smooth
WebGL Three.js 3D•Browser Native (Zero Install)

Neon Velocity 3D

Speed through vibrant cyber highway corridors. High drift angles, kinetic boost recharge, and electronic synthwave pacing.

Engineering Highlights
Kinetic Boost Acceleration
Obstacle Avoidance Physics
Synthwave Audio Reactive Shaders
Local High Score Persistence
Launch GameDetails
UNREAL ENGINE 5.8 ECOSYSTEM

Explore Our Complete Unreal Engine Tech Stack

Dive into our real-time Nanite micro-geometry pipelines, Lumen 2.0 global illumination, Substrate materials, and custom C++ gameplay frameworks.

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